Blooms

Format:                   2.5D puzzle parkour platformer game
Software Used:    Blender, Unity, C#

Roles Included:
- 3D Modelling
- Coding
- Level Design
- Texturing
- UI Design
- Gameplay Design
- Animator 

Final project created at the University of Brighton
3D Environment

Format:                   3D Environment
Software Used:    Blender, Photoshop

Roles Included:
- 3D Modelling
- Texturing
- Environment Design
- Level Design

Created for a third-year project at the University of Brighton
Bebop Runner​​​​​​​
 
Format:                   2D Platformer Game
Software Used:    Blender, Unity, C#, Photoshop

Roles Included:
- 3D Modelling
- Coding
- Animator
- Texturing
- Environment Design
- Level Design
- UI Design

Created for a second-year project at the University of Brighton
Mars City Render​​​​​​​

Format:                   3D Render
Software Used:    Blender, Photoshop

Roles Included:
- 3D Modelling
- Texturing
- Environment Design

Created for a competition which my render got shortlisted for.

Iconoclast

Format:                   Short game teaser trailer
Software Used:    Blender, After Effects

Roles Included:
- 3D Modelling
- Texturing
- Animator
- Video Editing

Created for a first-year project at the University of Brighton
Mid-Century Mayhem ​​​​​​​

Format:                   Game Concept
Software Used:    Blender, Photoshop

Roles Included:
- 3D Modelling
- Texturing
- Animating
- Character Design
- Environment Design
- Gameplay Design
- Video Editing


Created for a second-year project at the University of Brighton
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