
Brighton-based Game Developer

Hey!
I'm Hamish, an Environment and Level Designer, with a strong background in fine art and design.
I graduated with First Class (Hons) in Games Art & Design from the University of Brighton, and since then, I’ve interned at ICO Partners and volunteered at Develop:Brighton in 2023, 2024, and 2025.
I love crafting immersive worlds that not only look great but also enhance gameplay—balancing aesthetics, mechanics, and technical constraints to create engaging player experiences.
A great example of this is 'Blooms', a game I developed where I designed two structurally sound environments that worked seamlessly with a time-travel mechanic. I’m particularly proud of this project, which has been exhibited at the Brighton Graduate Show, Gamebridge 2024, and Unity's Develop Day 2024.
A great example of this is 'Blooms', a game I developed where I designed two structurally sound environments that worked seamlessly with a time-travel mechanic. I’m particularly proud of this project, which has been exhibited at the Brighton Graduate Show, Gamebridge 2024, and Unity's Develop Day 2024.
Thanks for viewing my portfolio—feel free to reach out via the links below :)